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Short Game – Swallow Your Ego & Try Taking More Putt Shots
By Foursome | November 3, 2008
While it’s true that many of your short game shots will be taken from as far as 70 to 75 feet away from the hole, others will be swung from as close as a foot or so off of the green. The short game of golf has many variables which offer you plenty of options to take when deciding on playable shots, including the weather, terrain, shot distances, the type of club used, etc.
In order to increase your percentage of scoring high and improving your results, you need to understand the art of holding back and take your ego out of the equation in order to prevent mistakes on the golf course.
Putting The Ball
Learning how to put the ball on the green is essential to improving your golf game. For example, if the ball is lying 50 to 60 feet away from the hole, it’s better to putt the ball rather than send it flying through the air with brute force.
In other words, stop trying to knock the ball into the hole from too far away. You will only invite frustration and damage to your scorecard. The idea is to get the ball on the ground as soon as possible in order to bring the short game into play. Trying to keep the ball airborne and flying it into the hole too soon, especially for beginner golfers, just creates more opportunity for disaster.When you choose to putt the ball, you have more control and less room for error. When putting, you get to concentrate as you stand directly over your target line and use a simple backswing and follow-through. Putting the ball will not only decrease the chance of mistakes, but less work is involved in the shot.
Do You Really Want To Have To Focus On The Following, From 50 – 60 Feet Away?
Putting takes a variety of skills, all at the same time. You must use your judgment in order to determine the proper speed and the right distance needed to line up the shot, as well as the following variables:
1. The maximum height in which you need the ball to the airborne.
2. The wind factor, and how it will affect the direction of the ball, whether it will blow the ball to the left, to the right, adding too much distance, or not enough.
3. How much to spin you must generate.
4. Where exactly you want the ball to land, being as close to the hole as possible.
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